Ember Keep
Ember Keep
Lead a commander and an ashigaru (foot soldier) through a burning castle hall to the golden Keep. Cut down the enemies who keep pouring in, avoid the creeping flames, and see how high you can climb the sumo-style ranks, from Jonokuchi to Yokozuna.
■ How to play
- Each turn, both characters can move or attack once (move up/down/left/right, attack in any of 8 directions).
- Enemies only attack up, down, left and right, and keep spawning (up to 50). You can take 3 hits; the 4th is fatal.
- Blue water tiles restore 2 hits (once per tile).
- Both characters have a special move: the Commander cuts down every enemy in the 8 tiles around him; the Ashigaru thrusts up to 3 tiles in straight lines. A special is ready again after that character walks 5 steps.
- Gold-framed heavy enemies fall to the Commander in 1 hit, but the Ashigaru needs 2.
- Fire tiles appear as the battle goes on. A pulsing "!" shows where fire will ignite next. Touch fire and it is game over. Enemies cannot cross fire either.
- Your rank depends on how many enemies you defeat before you reach the Keep.
■ Two stages
- Stage 1: Burning Hall
- Stage 2: The Gauntlet (harder: narrow corridors, tougher heavy enemies, enemies attacking from two sides)
■ Controls
Keyboard: arrow keys / WASD = move or attack, Q E Z C = attack diagonally, Tab or 1 / 2 = switch character, Space = special move, Enter = end turn
Mouse / touch: click or tap the highlighted tiles and the buttons
■ Notes
- Sound is on by default (music button at the top left). English / Japanese: use the button at the top right.
- This project contains content produced with generative AI tools (code, art and music).
| Published | 22 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | NCA Pictures |
| Genre | Strategy, Puzzle |
| Tags | 2D, castle, fire, japan, samurai, Short, Singleplayer, tactics, Turn-based |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |






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